📅 2025-05-26 — Session: Explored Emotional Design for CRM and Personal Systems

🕒 21:00–21:30
🏷️ Labels: Emotional Design, CRM, Gamification, User Engagement, Personal Productivity
📂 Project: Business
⭐ Priority: MEDIUM

Session Goal

The session aimed to explore emotional design strategies for CRM systems and personal management systems, focusing on enhancing user engagement and emotional well-being.

Key Activities

  • Identified potential lead themes from activity logs for business development.
  • Reviewed professional activities and reflections for November and December, covering areas such as automation, data infrastructure, and personal productivity.
  • Analyzed emotional challenges in system design and proposed strategies for overcoming cognitive frictions.
  • Developed a prototype for a CRM interface using a UNO-style card game to gamify user engagement.
  • Designed a relational card game ‘UNO de Vínculos’ to foster interactions through playful engagement.

Achievements

  • Outlined strategies for integrating emotional intelligence into system design.
  • Created a conceptual framework for a gamified CRM system.
  • Documented insights on emotional engagement and its impact on productivity.

Pending Tasks

  • Further development and testing of the UNO-style CRM prototype.
  • Implementation of emotional design strategies in existing systems.