π 2025-04-24 β Session: AI Architecture and Ecosystem Design
π 16:50β18:10
π·οΈ Labels: Ai Architecture, Ecosystem Design, Orchestration, Personal Development, Professional Development
π Project: Dev
β Priority: MEDIUM
Session Goal
The session aimed to explore and design advanced AI architectures and ecosystems, focusing on modular systems, orchestration, and personal and professional development frameworks.
Key Activities
- Explored tools for generating automatic graphs of Python classes and functions, including pyreverse and AST parsing.
- Generated visual module trees and class diagrams for the AIOS project using Pyreverse and Graphviz.
- Analyzed the AIOS architecture, focusing on its orchestration unit, memory layer, and design patterns.
- Outlined steps for building an AI agent using Retrieval-Augmented Generation (RAG) within the AIOS architecture.
- Planned the transition to a βCities of Intelligenceβ architecture, emphasizing orchestration and modularity.
- Designed interconnected ecosystems for personal and professional development, detailing missions and champion agents.
- Developed a blueprint for a self-reflective digital civilization, focusing on structured execution units for AI agents.
- Outlined mission scopes and champion roles within the βCity of Matiasβ for personal development.
- Created a structured approach for generating and managing YAML DAG workflows with meta-agents.
Achievements
- Comprehensive understanding and design of AI architecture and ecosystems.
- Detailed frameworks for personal and professional development within AI systems.
- Established actionable steps for transitioning to advanced AI orchestration models.